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WWII Online

Community

Getting Started

© 2001-2013 Playnet, Inc. All Rights Reserved.

Playnet™, World War II Online™, WWII Online™, Rapid Assault™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.

Other marks used herein are those of their respective owners.

© 2001-2013 Playnet, Inc. All Rights Reserved.

Playnet™, World War II Online™, WWII Online™, Rapid Assault™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.

Other marks used herein are those of their respective owners.

© 1999-2017 Playnet, Inc. All Rights Reserved.

Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™,

are trademarks or registered trademarks of Playnet Incorporated.

Other marks used herein are those of their respective owners.

VOLUNTEER FOR WWII ONLINE

Our game thrives off of players stepping up and helping to do more, that is actually pretty core to our community relations. We have found that many of our best people come from the within, as they typically have an already existing strong grasp of not only the game but also the depth of our community and core values. Below are some options for you to consider joining some of our volunteer programs directly serving the game's operations as either a technical or non-technical person.

Have questions, ready to help? E-mail jobs@playnet.com

NON-TECHNICAL ROLES

If you're a regular player and would like to help the cause, here are a couple of programs that we have to offer.

 

HIGH COMMAND

By being an HC officer you will facilitiate awesome game play for all players. You will lead players in battle and help formulate the strategy for your side. Each time you login to the game, you will be a leader for your entire side.

 

ALLIED OFFICER APPLICATION  |  AXIS OFFICER APPLICATION

 

MARKETING TEAM

Help the team by raising awareness of the game to others. You'll be on the frontlines engaging with people outside of our forums and helping the team with any important new initiatives. Social Media, Graphics or Media, Analytics, Writer or any other way you can help is welcome. Bonus if you have done marketing in the real world, but not required. E-mail: rsnell@playnet.com

 

TECHNICAL ROLES

You'll need anywhere from moderate to heavy technical skills here. Significant experience required for programming and system administration, be ready to show us what you got.  You may not have all of the skills listed, and if you think you can contribute in some other way we'd really like to hear from you.

 

To apply to any of these roles, please e-mail your resume / experience / any relevant information about you.

Mail to: jobs@playnet.com

 

PROGRAMMING

Ready for the ultimate programming challenge? Managing all of this code isn't for the faint of heart, even some of our most experienced people are challeneged every day. You'll need to be proficient in C++ and be a strong self starter. On the programming team you will be working with the Host and Client depending where we need you.  You'll start on an isolated task and work your way up proving your proficiency. There will be fun implementations and technical debt clean up. Consider joining this team with the knowledge there's lots to fix and it's not strictly ,"features."

 

OPERATIONS TEAM

Our operations team is responsible for keeping the servers online, backing things up and improving our network and infrastructure. AKA, kind of a big deal.

 

System Administrators

- Strong working knowledge of Debian Linux.

- Strong skills in Perl scripting.

- Familiarity with virtualization. (Proxmox knowledge is a bonus).

- Working knowledge of: BIND, postfix, apache, cron.

- Familiarity with administrating LDAP.

- Knowledge of Nagios is a plus.

 

Networking

- Strong background in basic routing & switching.

- Familiarity with firewall concepts, IP tables and security.

- Thorough knowledge of Cisco IOS.

- Familiarity with GNS a plus.

 

COMMUNITY DEVELOPMENT TEAM

If you're a web developer and/or like building tools to show campaign events / statistics, this is the place for you! Our CommDev team provides community tools like WireTap, the Gazette, Combat Statistics, the Web Map and Squad Tools. They're actively working on many projects and increase the out of game enjoyment factor for our players.

 

QUALITY ASSURANCE TEAM

If you know our game well and are ready to help put on a tester hat to diagnose issues, create a way to replicate and report them properly, we'd really like you to join our QA team. Technical skills do help but lack thereof is not necessarily a barrier to getting involved. Our QA team is an essential component of our game development process, as new changes brought in by developers need to be tested to verify they're working properly. When someone types a bug report, you are the first line of defense to isolate the issue and report it to our team.

 

Apply to the Quality Assurance team and fill out this questionnare.

 

SOUND ENGINEER

We'd like to improve many of our sounds, whether it is the aircraft machine gun's or the introduction of new equipment. If you have some sound engineer skills and enjoy war gaming, we're looking for ya!

 

 

 

Think you can contribute else where? Feel free to send us an e-mail discussing your ideas. Tell us a bit about you and why you'd like to get involved. jobs@playnet.com